Showing posts with label curriculum. Show all posts
Showing posts with label curriculum. Show all posts

Wednesday, January 16, 2013

Technology Standards

Technology Education in West Hartford currently refers to three groups of standards in our curriculum. The first come from our district standards, the second NET·S and the third refers to those set forth by the International Technology Education Association (ITEA). As I mentioned in a previous post we will be rewriting our curriculum next year and my sense is that we will drop one of the above set of standards (NETS·S or ITEA) and replace it with the Common Career Technical Core (CCTC) which is my area's response to the CCSS (Too many acronyms!). I am thankful that the CCTC exists as the CCSS seems to shoehorn the technology piece in at the end of the document and is too narrowly focused. 

I look at NETS·S and NETS·T as each pointing to different sides of the same equation. If you are missing one you will lack the balance needed for creating the optimal learning environment for teaching technology. And with the unique nature of this type of learning making sure the teacher is up to speed is more important than ever. 

When I think about new literacies I am reminded of how our class text refers to the internet as the read/write web - it's all about interactivity. A model where information and content (media) is not not just absorbed but created as well. One way that I want to cultivate/develop technological literacies in my classroom, that I have yet to do, is to have students collaborate to create a project or solve a problem via a digital medium/tool. Need to think about how I want to do that and where to insert into a project. 

Missing the Boat

This past week Eric Zeiberg, a 7th grader at my school, was featured in both the Hartford Courant:


 and FoxCT Now:


where they detail how Eric created an app that helps the speech disabled. Eric was inspired by his older special-needs sister, and with a little help from his dad, created the first app of its kind that converts handwriting to speech.

I had Eric as a student last year and was not overly surprised to hear about this as he is a whip-smart, compassionate and curious kid. But I couldn't help thinking that most likely nothing he learned in my class had anything to do with his amazing app. Not that I wish I personally, or my class, got any credit for its development but I wondered how many other apps, or ideas for apps, could have been generated as a result of a unit based on studying and developing them.

You would be hard pressed to find a middle schooler who doesn't use apps on a daily basis. And it’s not just middle schoolers, it’s younger children as well. It used to be that a child’s first language was English or Spanish or Mandarin or some other spoken language. These days it’s technology. Even before my oldest son could cobble together a few words to form a rudimentary sentence he could take a smart phone or tablet, swipe it open, navigate to a desired app and begin to use it. He’s no power user, or child prodigy, just one of a generation whose native tongue happens to be technology. Yet I am pretty sure that the word "app" does not appear anywhere in my curriculum. This is a missed opportunity as these are the kind of 21st Century skills and real world applications that we educators are always talking and hearing about these days and looking to incorporate into our teaching.

So what am I teaching? In one of my classes last week we covered part of my curriculum that deals with something called the Universal Systems Model. The USM is a diagram that can be used to analyze how a technology produces a result or output. Is the USM technology itself? No. Does it relate to the Engineering or Design process? A little bit I guess. Is it something that my students can use to improve their learning or increase their digital literacy/citizenship? Not really. Is it something that they can use to impact their daily life or any other area of learning? I’d say probably not and would wager that most forget it entirely a few weeks after we have moved on to a new topic.

To be fair there are many things which we do that does provide tangible, research supported, benefits for learners and has nothing to do with social media/learning or digital literacy. That being primarily the hands on work of designing, creating and testing real (non-virtual) things such as scale model bridges or co2 powered vehicles. This is a topic I’ll have to save for another post but here is a compelling article on the subject by philosopher turned motorcycle mechanic Matthew Crawford:


NPR story and interview with the same author:


When computers first came on to the school scene, Tech Ed (known as Industrial Arts at the time) to its credit was at the forefront of that movement. Even today, apart from a library or dedicated computer lab, there are few non-Tech Ed classrooms that have a full compliment of computers in most middle schools. The mass adoption and use of computers has revolutionized our world. The next revolution is underfoot and I am worried that if my discipline does not act quickly we are going to miss the boat on this one and greatly disservice our students. My department in the process of preparing for a top to bottom curriculum rewrite next year and I hope to play a role in convincing my colleagues and supervisors that we need to rethink everything that we are currently teaching and make sure we are fully equipping students for success in a digital world as they will need this fluency regardless of what career they end up pursuing.